D’Erenelle is dying. Deadly swarms of soul-sucking Narxon infiltrate the realm.
Rhoswen of Stanburh, D’Erenelle’s yet-untethered Heir-Rider-in-hiding, must soon reveal herself and lead the Realm Rider forces to the sanctuary of another realm. Yet, in a desperate act to retain power, her uncle, King Badrick, engenders a plan that defies centuries of Realm Cycle precedent and threatens to expose Rhoswen before her dragon is even born. As Descents increase and more Rider forces fall to the Narxon, Badrick begins fracturing alliances to home in on the Heir Rider’s identity—and he seems to be fixating on those closest to Rhoswen.
Political division in the Exchange reveals secrets that were supposed to remain buried.
As a Transfer, Emmelyn Darrow can’t technically participate in the G’Ambit. But with the help of a Datist accomplice, she exploits the underground gambling ring to expose the wayward thinking her boss and other anti-realmers propagate. As her bets publicly unravel the Exchange’s mysteries, more and more members find themselves inexorably linked by the organization’s weavings. Those who want such knowledge to remain obscured will do anything to thwart Emmelyn’s plans... and punish her for her meddling.
With enemies around every corner, both heroines seek to uncover the truths that will propel their plans into the future—whether they can remain at the helm or not.
In A Transfer of Realms, book two of the Realm Riders Series, Heather Ashle’s tangled web of worlds and the memorable characters who inhabit them will send you racing to solve the mysteries surrounding imperfect heroes and tormented villains. But the real question is: which is which?
Find out for yourself in the second book of this immersive new fantasy series! A Transfer of Realms is available November 4, 2024, in paperback from heatherashle.com and Amazon and in e-book from Amazon!
A Transfer of Realms: Book Two of the Realm Riders Series
will be available for purchase on Amazon and this very site
on November 4, 2024!
An individual who has formed a deep connection with a dragon that allows them to communicate with each other telepathically (through a process called nexing); Riders and dragons use this connection to work together to destroy Narxon before the parasites can devour the lifeforce of a realm
A large, four-legged, two-winged lizard that breathes fire as a way of defending realms against destructive parasites called Narxon; can tether to a Realm Rider to strengthen defense against Narxon
Parasites that resemble smoky, ink-black, malformed, adolescent dragons and enter realms through tears to drain them of their lifeforce
Separate worlds that occupy the same space on various planes of existence
A break in the fabric of a realm that is caused by a change in the realm’s rule system; allows for the entry of Narxon into the realm
The infiltration of Narxon through a tear in the fabric of a realm; coined by the Narxon’s tendency to fall heavily to the ground from a tear
A depot for the transmission of information between Transfers and Runners that allows realm data to be processed by Universals, Arbiters, and Datists; an organization that seeks to understand Narxon and the Realm System in an effort to protect the realms from extinction
An individual who works for the Exchange (i.e. - Transfers, Runners, Datists, Arbiters, and Universals)
An individual who is portaled to the Exchange via Exchange Portals to deliver Transitors between Runners and Arbiters
An individual who regularly portals from a realm to the Exchange via Realm Portals to transmit information about the goings on within that realm
An individual who works in the Exchange to study and process information about the Realm System, Narxon, rule changes, and realms
An individual who works in the Exchange to processes realm information reported by Runners and instruct Runners on their activity within realms
A high-ranking individual who works in the Exchange to make final decisions on rule tweaks, using Datist and Arbiter analytics (a.k.a. – Iver)
A white tube used by the Exchange to securely transmit realm information between Runners and Arbiters, as transported by Transfers
A key with a sun-shaped bit that allows Runners to access Realm Portals to and from the Exchange and open Transitors
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