Outlining

  • Drafting - Outlining - Worldbuilding

    The Rules of Realms (or: The Pitfalls of World-Building)

    Realms! Worldbuilding is intricate.

    As you may already know from the book one synopsis, the Realm Riders Series follows multiple storylines that take place in various, overlapping realms of existence. Characters called Exchangers can traverse between these realms to collect and exchange information. And despite where this entire project started a decade ago, the addition of the Exchange storyline has morphed the tale into something far grander and more complex than I ever expected.

    In short: I have not made this easy on myself.

    Forever, I’ve enjoyed tales of time travel, reveling equally in the stories and the seemingly unavoidable holes in their approaches. Still, given that I haven’t come across one time-travel tale that successfully addresses all the inherent issues, I specifically vowed not to write a “time-travel” story myself. And so far, steadfast gal that I am, I’ve kept my oath to me.

    Instead, I created other, similar issues that branch both unidirectional time and interdimensional space. Because chronicling the far-reaching implications of screwing around with history is a super daunting scenario. But chronicling screwing around with inconsistent time and the overlapping space of multiple realms? That’s another bough on the madness-tree with a different name than “time travel.”

    So, I opted for that.

    While this seemed like a fun and intriguing idea when I first dreamed about it (literally), it turns out that the mechanics behind it are rather complex. (Who knew?)

    For those of you familiar with the genre, you’re likely already aware that at least two types of fantasy readers exist: escapists, who read for the pure fun of it, and nerds, who tend to be rather scrupulous (read: borderline pedantic) analysts.

    Look, I’m a nerd. And, as a finicky Virgo to boot, I use the word “pedantic” in the best sense (or I’d be a first-rate hypocrite). Those fastidious readers hold the bar high for authors, demanding forethought and thorough consideration of all aspects of a work to avoid any retroactive continuity edits that detract from the original world-building in a story.

    They’re hardcore. And I like that about them. Even though they’re occasionally scary.

    It also means that, as the author, if you screw something up, those readers will rip you a new one in a realming online forum that will haunt you for eternity like a notorious ghost…. Possibly even a poltergeist of infamy, if their stinging blows can be so anthropomorphized.

    To this point, while my editor polishes book one, I’ve been working on book two, tightening up the storyline to verify that the seminal work in the series provides a good foundation for the books that will follow. While my beta readers helped me work out most of the bugs in An Heir of Realms, a couple technical issues showed themselves in book two and required correction in both books to maintain continuity. While the edits were relatively minor and wouldn’t have raised their glaring heads until a meticulous reader inevitably returned to book one to analyze it for flaws, I’m glad to have caught them now while I could still fix them.

    Of course, I report all of this with mild trepidation.

    Mostly because, as I am repeatedly told by those around me, who roll their eyes rather frequently: I am human and as prone to mistakes as anyone else. Certainly, back in my days of teaching at a local community college, I’d pore over my syllabi until I was confident that I’d outlined rules for my class with an iron fist… only to realize that metal hands don’t hold the sand of loopholes terribly well. How to describe the incomparable experience of watching my students poke holes in my plans within seconds of reading them…?! Perhaps I can best liken it to the hectic deflation of an untied helium balloon that careens around the room before finally landing in a pathetic and floppy heap on the podium at the front.

    So, maybe for obvious reasons, it occurred to me at one time to write the entire series before the first book’s publication. And I did write the whole story over the course of the last ten years—well, in one realm at least.

    When the Exchange became a part of the tale, it meant finding new breaks in the action in D’Erenelle and weaving the storylines together. It also meant doubling my character roster and building out their individual stories in an almost biographical sense.

    I’ve written about my obsession with outlines before, and to tell you that I have twice as many supplemental documents as the trifecta of outlines described in that blog entry would be a bold-faced lie. I must have at least twice again that many.

    So, while I know where the story is going, it turns out there is a lot more of it to be written, and as I’ve told you before, sometimes writing takes unexpected twists. There is a philosophy in the writer’s world that the purpose of the first book is simply to be published. Given that foreseeing everything is about as possible as general human omnipotence (and I need to loosen my grip a little for my own “sanity”), I’m trying to go with that. 

    The complexities of this story are actually what make writing it so rewarding. And while I don’t profess genius-level intelligence (as even when typing that, I lost track of what I was writing and briefly forgot the word intelligence), I hope that when the most assiduous readers tear apart my series, the escapists will still enjoy what I, of modest intellect, have tried to cobble together for them.

    And let’s face it: fingers crossed that I didn’t realm this up too badly.

    -HA

    How’s your worldbuilding going? Any tips for the greater collective?

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  • Drafting - Editing - Outlining - Writing

    Three Outlines Are Better than One

    I create mine on a computer, but whatever spins your pencils.

    For those of you who spell the word “outline,” A-N-A-T-H-E-M-A, this entry may not be for you.

    But for those of you who use outlines or are open enough to consider their merit, I hope this gives you some food for thought.

    I’ve been working on the “Realm Rider” series for years, and the project has taken on several iterations in that time. It has also grown exponentially. I have over four-hundred-thousand words written, spanning two complete and at least two more incomplete books. And I still have a long way to go in the series.

    That is admittedly a lot of information to keep track of! So, I didn’t just employ one outline per book.

    I used three.

    The first one, as I mentioned in a previous post (“The Outline of a Journey”), helped me create a path of plot points to guide my tale. I free-wrote most of the outline the way one would a story, occasionally shoring up holes and rewriting ideas as issues presented themselves. When I started putting those ideas into a story, I allowed my writing to dictate which parts of the outline were worth keeping, which parts needed pitching, and several parts that I didn’t even know were supposed to be in there.

    After I had a draft well underway, I ended up needing another outline. This one was divided by chapter, and it summarized what had actually made it into the story. When your book exceeds 700 pages and you’re only writing mornings and weekends around your nine-to-five, it can be hard to locate things in the story. Keeping a second, summary outline allowed me to answer all my “Where did I put…?” and “What did I do about…?” questions. And there were many!

    The third and final outline was more of a list, but I think it counts. This tool was useful when those Eureka! moments struck at inopportune times. I wasn’t always in front of my computer when the “I can’t forget to add…!” and “Did I make sure to…?” ideas came to me.

    When you take classes on writing, instructors will tell you to keep a pad of paper (or notes app) handy, so if you hear a phrase or see a situation that inspires you, you can write it down to use later in your work. You may be less aware of those magical coincidences as you move through the editing process because so much of your work is already set in stone (or, at least, thick clay).

    But your mind will continue to pore over the details of your story whether you’re actively writing or not, and those magical moments will begin to come from within instead. You’ll suddenly realize exactly what tweaks you need to make—even when you’re standing in line at the coffee shop or on hold with the insurance company. That’s why my list of things to check on, add, fix, or edit came in handy at all hours of the day… and night.

    Still, I can’t avoid admitting what will surely make the outline-haters revel: I maintained the outlines only as long as I needed to.

    The plot ideas outline outgrew its usefulness when I stopped the writing process and began editing.

    And I stopped updating the summary outline about halfway into the editing process when my plot points solidified and only minor tweaks remained. 

    The checklist has outlasted them all, and it is still relevant as I polish off another edit in my endeavor to publish.

    However many you end up needing, make sure your outline—or outlines—work for you. Otherwise, they really will be anathema to your writing process.

    -H.A.

    How many outlines do you use? If you don’t use any, what is your creative process?

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  • Drafting - Outlining - Writing

    The Outline of a Journey

    woman's hands typing on computer keyboard
    Images like these make writing look so delicious. (It is.)

    Writing has always been a passion of mine.

    Even when I wasn’t terribly good at it.

    It has taken me many years to appreciate “the journey” of writing. As a typical, goal-oriented Virgo, I am all about reaching the destination. I love crossing things off my to-do lists. And like anyone, my lists get rather long. Ticking things off can feel liberating… and a tad paltry when the list stretches all the way to the floor and unfurls itself across the room.

    So, it might surprise you to know that I, a born list-maker and taskmaster, despised outlines.

    I would free write a while, caught up in the flow of the words as my stories cascaded out of me. And then, I would run out of ideas. My plot line would dry up like a spring in the desert, and I would wade through the endless sands of writer’s block with nothing but towering dunes in my path. I thought outlines could only inhibit my creativity.

    Then, I learned how to use them.

    Bulleted lists suited my psyche better than letters or roman numerals. Their lack of determined sequence allowed their contents to be moved around with impunity. They felt less prescriptive and didn’t demand proper formatting. Just hit enter and plunk down another bullet. Indent them now or later if it soothes your neurotic, internal editor, but write. Just write.

    Outlines didn’t bereave me of the joy of free writing. I’d let plot points flow out of me, each one bulleted haphazardly beneath its sister ideas. Terrible grammar, incomplete sentences, scant punctuation—it was liberating to stop editing myself long enough to get my ideas down. And because I typed much faster (and more legibly) than I wrote, I created my outlines on a computer. This meant I could move ideas around with the click of a mouse.

    It was the best of both worlds: I could free write AND have a plan. And I wasn’t married to anything. I could change things on a whim.

    Suddenly, outlines weren’t prisons. They were paths to freedom.

    And they got me to the end of my stories. Or, at least, darn close.

    Knowing where my story was heading (and how I could get there) opened up a world of possibilities—more than if I had not had a plan and gotten stuck. Finding those possibilities as I went turned my goal of writing a story into the most fascinating journey.

    Now, I can’t function without an outline or two. I couldn’t have written the first two and a half books of the “Realm Riders” series without outlines. There is nothing like discovering the journey an outline describes. I don’t love a cliché, but this one is true: the journey really IS the destination.

    -H.A.

    Still hate an outline? What is your creative process?

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