Realm-devouring parasites threaten all existence. The Exchange is desperate to destroy them. But could their radical plans endanger the realms, too?
Soul-sucking parasites are overwhelming the realms.
Rhoswen of Stanburh is of age to train as a Realm Rider—a defender of the realms. Riders and their dragons work together to burn away infiltrating Narxon as they swarm in through tears in a realm’s fabric. But it’s not an easy battle: the mere touch of the smoky, dragon-like adversaries can reduce the lively winged beasts—and their Riders—to ash.
Becoming a Realm Rider is Rhoswen’s dream, but she carries far more responsibility than flying a dragon. Her destiny will pit her against her uncle, Badrick, the king of her realm, who has scorned Rhoswen since before her birth.
Misconceptions about the Narxon are proving as destructive as the parasites themselves.
In the Exchange, the waystation between all realms, new recruit Emmelyn is fighting her own battle to save the realms. Her foe is not only the Narxon but also the insidious G’Ambit, a gambling ring with members more intent on lining their pockets than protecting the realms… or even their own lives.
Emmelyn must convince the higher-ups in the Exchange that the threat is real, starting with her own boss, an avid gambler who despises her tactics.
Both novice heroines must win their respective battles before war can be waged on the Narxon.
But are Rhoswen and Emmelyn too far behind to stand a chance?
In An Heir of Realms, book one of the Realm Riders Series,
Heather Ashle’s tangled web of worlds and the memorable characters who inhabit them will leave you racing to solve the mysteries surrounding imperfect heroes and tormented villains.
But the real question is: which is which?
Find out for yourself in the first book of this immersive new fantasy series, An Heir of Realms, available August 16, 2022, from B&N in paperback and Amazon in paperback, e-book, and free with Kindle Unlimited!
An Heir of Realms: Book One of the Realm Riders Series is available for purchase on Amazon, B&N, and this very site.
An individual who has formed a deep connection with a dragon that allows them to communicate with each other telepathically (through a process called nexing); Riders and dragons use this connection to work together to destroy Narxon before the parasites can devour the lifeforce of a realm
A large, four-legged, two-winged lizard that breathes fire as a way of defending realms against destructive parasites called Narxon; can tether to a Realm Rider to strengthen defense against Narxon
Parasites that resemble smoky, ink-black, malformed, adolescent dragons and enter realms through tears to drain them of their lifeforce
Separate worlds that occupy the same space on various planes of existence
A break in the fabric of a realm that is caused by a change in the realm’s rule system; allows for the entry of Narxon into the realm
The infiltration of Narxon through a tear in the fabric of a realm; coined by the Narxon’s tendency to fall heavily to the ground from a tear
A depot for the transmission of information between Transfers and Runners that allows realm data to be processed by Universals, Arbiters, and Datists; an organization that seeks to understand Narxon and the Realm System in an effort to protect the realms from extinction
An individual who works for the Exchange (i.e. - Transfers, Runners, Datists, Arbiters, and Universals)
An individual who is portaled to the Exchange via Exchange Portals to deliver Transitors between Runners and Arbiters
An individual who regularly portals from a realm to the Exchange via Realm Portals to transmit information about the goings on within that realm
An individual who works in the Exchange to study and process information about the Realm System, Narxon, rule changes, and realms
An individual who works in the Exchange to processes realm information reported by Runners and instruct Runners on their activity within realms
A high-ranking individual who works in the Exchange to make final decisions on rule tweaks, using Datist and Arbiter analytics (a.k.a. – Iver)
A white tube used by the Exchange to securely transmit realm information between Runners and Arbiters, as transported by Transfers
A key with a sun-shaped bit that allows Runners to access Realm Portals to and from the Exchange and open Transitors
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